THESE CHEATS ARE IN ALPHABETICAL ORDER...JUST SCROLL DOWN THE PAGE UNTIL YOU GET TO THE CHEATS THAT YOU WANT. THEY ARE
ALL ALSO XBOX CHEATS
I've Got some cheats for "007 Agent Under Fire for 'Yall:
Golden CH-6:
Beat level 2 with 50,000 or
more points
Infinite missiles while in the car:
Beat level 3 with 70,000 or more points
Get Mp model - poseidon guard:
Get 130000 points and all 007 medallions for level 11
Get regenerative armor:
Get 130000 points for level 11
Get golden bullets:
Get 120000 points for level 10
Get golden armor:
Get 110000 points for level 9
Get MP weapon - calypso:
Get 100000 points and all 007 medallions for level 8
Get rapid fire:
Get 100000 points for level 8
Get MP model - carrier guard:
Get 130000 points and all 007 medallions for level 12
Get unlimited ammo for golden gun:
Get 130000 points on level 12
Get Mp weapon - Viper:
Get 90000 points and all 007 medallions for level 6
Get Mp model - Guard:
Get 90000 points and all 007 medallions for level 5
Mp modifier - full arsenal:
Get 110000 points and all 007 medallions in level 9
Get golden clip:
Get 90000 points for level 5
Get MP power up - Gravity boots:
Get 70000 points and all 007 medallions for level 4
Get golden accuracy:
Get 70000 points for level 4
Get mp model - Alpine Guard:
Get 100000 points and all gold medallions for level 7
Get ( SWEET ) car Lotus Espirit:
Get 100000 points for level 7
Get golden grenades:
Get 90000 points for level 6
Get Mp model Stealth Bond:
Get 70000 points and all gold medallions for level 3
Get Golden Gun mode for (MP):
Get 50000 points and all 007 medallions for level 2
Get rocket manor ( MP ):
Get 50000 points and all gold 007 medalions on first level
Hidden Room:
On the level Bad Diplomacy get to the second floor and go right when you get off the lift. Go to the very
end point and you will find a door. When you try to open it you should find it's locked. Put on your Q-Specs. Now look left
and you'll find a hidden door open it and inside is Armour and Ammo.
Various point multipliers:
"The night of the jackal" - when the jacal is standing infront of the
crane once she is nearly dead, go to the right hand side of the room and press the green flashing button this knocks her into
the big vat of hot stuff and kills her without wasting ammo and health.
"Oilrig" - On this level after you have finished
of the men next to the helipad go into the lab and use the "Q-Remote" on the flashing green computer, now you can control
ANY crane on the level. the first crane, outside the lab will drop a crate containing grenades, the second and third crane,
accessible through a secret vent , this is at the second meeting with the boss guy, go left and use the laser on the vent,
crawl through and open the big shutter door, then us the remote on the cranes and jump across the boxes untill you reach the
land, then you can pick off the enemies more easily and avoid that sniper ! this also improves your points at the end of the
level
Get An Easy Bond Move:
In Bad Diplomacy when you get outside to climb up the latter instead go out all the way
to the rail and look up behind you you will see something like a speaker use your claw to get up there and you have a Bond
move
Disable Lasers:
On the level Bad Diplomacy Go up to the blue floor lasers and put on the q specs. You'll see
a tiny door. Open it and use q laser on the wires to disable them.
Get Armory Key Card:
In the First mission there is a locked armory to the left if you went in the front door,
it contains grenades and a bazooka. To get the key card enter by using the claw on the vent outside, at the end of the catwalk
you will drop down and see a guard facing away. Drop in, get right on top of him and hit him with your fist, he should go
down in one or two hits and you will get the key card if you're close enough.
Secret Levels:
Hoth: Get 6 platinums.
Secret Floor:
In the level Bad Diplomacy, when you go into Griffin's office you kill him, then use passcode
generator on the computer. Then go back to Griffen's office the door on the far right hand side. If you use the "Key card"
you use to get in originally then walk in. HURRY! you have to shoot the officer first.You will see the laser. Go to the right
wall use your Q-Specs and you see a little door, open it. Use your Q-Laser to disable the laser. Get ready to kill 2 officers
then don't worry there is a elevator to take you to the exit of the embassy. This will give you your last Bonus point to get
7-7.
Town tip:
When you play multiplayer and go on town make sure you activate Q-claw and Q-jet. When you are playing,
boost (jump first it makes you go higher) up on to the building closest to the cathedral. Get out your Q-claw out and Q-claw
over to a balcony. Once inside you can sniper rifle people and duck to dodge their fire. Try and make sure you don't have
the rocket launcher on because your a sitting duck and can be easily killed. Also if you are using a survival tatic you can
boost from building to building, this works well on someone if they're not very good with the Q-jet.
And Now for Some "187 Ride or Die"
Unlocking cars faster:
Kill as many opposing
crew members needed to earn a medal; the higher the medal, the better the car.
TIME FOR 4X4 EVOLUTION 2:
Get More $$:
Go to the press start screen
and press Y, X, White, Y, X, White, X, X, Y, White, X, Y
Get Reputation:
Go to the press start screen and press Y, Y, White, X, X, White, Y, Y, Y, X, X, X
Get All Missions:
Go to the press start screen and press X, X, White, White, Y, Y, White, X, Y, Y, X, White
50 Cent: Bulletproof:
Cheat Codes:
To enter the password, press
pause, then select options, then select cheats from the menu.
Bulletproof aka Invincible: ny'sfinestyo
Tony
Yayo So Seductive video: yayoshome
My Buddy video: sayhellotomylittlefriend
So Seductive
song: killa1
Action 26: orangejuice
Empty n' Clips Counter Kill: workout
Always
a Perfect Shot: #1stunna
Stronger Weapons: the hub is broken
Advent Rising
Cheat Menu: enter UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, WHITE, BLACK, X
Unlock Levels and Cutscenes: enter BLACK, WHITE, BLACK, WHITE, X
Aerial Strike: the Yager Missions
Unlock All Levels:
Make a profile with this name: lvl.activate 1
Unlock all the database:
Make a profile with
this name: data.setvis 1
9 continues instead of 3:
Make a profile
with this name: set MAXCNT 9
Halo 2: (This is the 1 I have the Most stuff for, so scroll down and enjoy!!)
WITH THIS NEXT PART, THE FILES WERE TOO BIG...REALLY BIG...SO I WILL POST ONE PART OF A LEVEL PER WEEK
AS FAR AS THE WALKTHROUGHS GO...MORE FREQUENT IF I HAVE TIME...SO ENJOY WHAT'S HERE.....
Walkthroughs
These walkthroughs will be divided by level
names, section titles, and what I consider major checkpoints. If you cannot get past the first two levels (one is a cut scene,
and the other is just to see whether you would like to have inverted or regular aiming controls), then you shouldn’t
be playing. This walkthrough starts at--
--Level 3: Cairo Station
-Home Field Advantage
This will be your first battle. If you
wait for a few seconds, the door far to your right will start being welded through by some Covenant on the other side. Take
position on the small stage-like thing on your right. When the door is finally broken, many, many Covenant will arrive. Open
fire on them with the SMGs. The Grunts should go down pretty fast, but the Elites will be harder to kill. Once the first party
is killed, some reinforcements will arrive. Finish them off also. It’s just a matter of luck here, whether they focus
on you or not. Hide behind what little cover you have (one of the poles at the edge of the platform) and when the shield’s
recharged, come out and fight. Note that your shield takes longer to recharge than it takes to reload two SMGs, so reload
while hiding. Eventually the Elites and Grunts will stop pouring out and you will be able to proceed. Go into the tunnel the
aliens originally came through and turn right. There will be some more Covenant at the end of the tunnel, so clean them up.
Go up the stairs next to where the Covenant were. Go up and turn left. Once through the door go left and man the Machine gun
there. Be careful to drop one of the SMGs before you use the Machine gun, just in case Master Chief drops it over the edge
and into the room below. Use the Machine gun to kill the Elite behind one of the palm trees in front of you. Then kill off
all the Grunts you can, but watch the radar all the time. There will be an Elite trying to sneak up on you and you don’t
want that. When you see the red dot somewhere in the vicinity of four o’clock, get out from behind the gun and go kill
that Elite. Don’t expect to kill that particular one on the first try--you’ll probably have to hide. When the
way down the staircase is clear (sweep the lower level of the entire room with your Battle Rifle or the suit’s scope
to make sure that there are no Grunts there), go down the stairs. Take the left at the first opportunity and go into the tunnel
inside the wall. Use it to flank some enemies if necessary, or just to get close. They have an interesting tendency of thinking
that the place where they saw you last is going to be the one and only place where you’ll come out. Use that to trick
the Covenant that should be hiding at the far end of the room. Use the Battle Rifle to clear the Grunts first, as they can
do some serious damage. Then kill off the Elites, and in one corner of the room there will be an entrance to another tunnel
and another bunch of Covenant. Kill them off and proceed up the stairs. Once at the top landing, turn right and into one of
the hangars. Run forward and take what should be your first grenades--three Frags and four Plasma Grenades. Don’t waste
a moment, and while the Covenant are distracted by the Marine on the platform, run out onto the platform and hide behind the
shield thing at the end. It’ll more or less shield you from them and provide an opportunity for finishing off the Covenant
in the hangar in under an hour. From here, wait for your shield to recharge if necessary, and look out from behind the cover.
Gun down the nearest Elite with the SMGs and hide again. Don’t be surprised if you have to hide again--the Elites in
this place are very tough and no less annoying. Take shots at them and eventually you’ll clear them out. They will be
divided into four parties: one will be already there and three waves will come from the boarding craft that apparently smashed
through the window. The first three will be hard to kill, and the last one will verge on impossible due to the Black Grunts
and one or two Silver Elites armed with dual Plasma Rifles. Tips to survival: first, crouch behind the shield whenever you’re not shooting at the Covenant. Second, know that there are about 240 rounds for the
SMGs near the place where you picked up the Frag Grenades, and some Battle Rifle ammo on the staircase on the other side of
the door you entered through. There’s not enough ammo as it is, not counting the rounds that will miss. To retrieve
some ammo, wait for the fire to stop and make a run for it across the platform to the main walkway. To get back, wait for
the fire to stop and run across again. Whenever there are Elites between
you and the window, you can use Plasma Grenades to effectively kill them. When they’re dead and not
arriving through the boarding craft anymore, a door will open on the end of the hangar with the Pelican in it and some Covenant
will come out. I can’t predict what kind of Elites there will be because it seems to be completely random. Kill the
Elites there with Plasma Grenades and SMGs if necessary. But take out the Grunts first. They can be annoying. If an Elite
is facing away from you and you’re confident that the rest of the Covenant is exterminated, you can stick a Plasma Grenade
to it, or you can just melee it in the back. Once the hangar is cleared, proceed through the door. Upon reaching the other
hangar, peek around the corner and snipe the Grunts on the platform above you to get rid of the two nasty Plasma Cannons.
If you want some ammo or grenades from the top level of the previous hangar, this is what you have to do: when you pass the
door leading to the first hangar, jump on top of the nearest crate and then jump on top of the Pelican there. Try to jump
onto the nose, as it’s the lowest. Then jump onto the walkway. For future purposes, take a Plasma Rifle and an SMG,
one in both hands. When you enter the second hangar, go right and around the three identical crates there, and then run to
the control panel thing in the center of the room. Inch around the left side of the control panel and throw a Plasma Grenade
at the Covenant (throw it at an Elite if you can). When you’ve thrown it, run back the way you came and into one of
the passageways going into the ground marked “MAC Storage”. Wait for the Covenant to calm down and go back out
and behind the panel. Do this until the last party arrives, which seems to consist of several Silver Elites and one Gold Elite
with Energy Swords, at least one Silver Elite with two Plasma Rifles, and other really bad things. Don’t despair if
you get killed too often--this part took me hours to complete. When the last party arrives, go back to the hangar entrance
and wait for the enemies to calm down. Then come out and just look at them. If anything other than an Elite with an Energy
Sword spots you, hide. Eventually only a Sword-wielding Elite will spot you but it won’t alert the others by running
at you. Wait for it to get close and take it down with the Plasma Rifle and SMG. Repeat until only the Plasma Rifle Elites
are left. Use the Plasma Grenade assassination technique to kill them off. Go back to the previous hangar for more Plasmas
if there are any left, otherwise walk toward the MAC Storage passageways, which should now be open.
THAT'S ALL For Now folks
UPDATED 5/23/07
THANKS TO BOXCHEATS.COM AND A STRATEGY GUIDEFor THESE CHEATS!!!!!!!!!!!!!!!!!!!!!!!!!!